Voidspace Live 2026: Programme


Available to:

Standard ticket holders


Available to:

Standard ticket holders

Art pass holders


Show Programme

Available to:

Standard ticket holders only


Saturday 6 June


Session One

1pm

Show Studio
Bear-Faced Liars 1 FULLY BOOKED
David Middleton
Funeral Parlor for a Species2 FULLY BOOKED
Yannick Trapman-O’Brien
We Are What’s Inside The Black Box8 FULLY BOOKED
Chloe Mashiter
Life Lessons9 FULLY BOOKED
Mo Holkar
The Parliament of Birds Retold 10 FULLY BOOKED
Laura Sampson
My Date With Pierce Brosnan12 AVAILABLE
Alistair Aitcheson


Session Two

4pm

Show Studio
Bear-Faced Liars1 FULLY BOOKED
David Middleton
Kindly2 FULLY BOOKED
Lyra Levin
Tate Accompli8 FULLY BOOKED
Chronic Insanity
Game-Changers: The Game9 AVAILABLE
Rok Kranjc
Timonopoly10 FULLY BOOKED
Emily Carding
Superlatives Live: An Interactive TTRPG12 AVAILABLE
Riley Gene & James Schilling
Trainwreck25 FULLY BOOKED
TomYumSim

Session Three

7pm

Show Studio
The Bells of St. Clements1 FULLY BOOKED
Beth Atkinson and Cross-Stitch Theatre
Funeral Parlor for a Species2 FULLY BOOKED
Yannick Trapman-O’Brien
Hostage 8 FULLY BOOKED
But Why? Theatre
Meet at the Galleon9 FULLY BOOKED
Omen Star
The Map & the Echo10 FULLY BOOKED
Seth Kriebel
You Are Pagliacci: Sad Clown Simulator12 AVAILABLE
John Robertson

Sunday 7 June


Session One

1pm


Show Studio
1
Funeral Parlor for a Species2 FULLY BOOKED
Yannick Trapman-O’Brien
Leylines8 FULLY BOOKED
Hazel Dixon
Brainstorm9 FULLY BOOKED
Corinna Algranti & Aleksandra Klassen
Yours Truly10 AVAILABLE
UNCLE BARRY – Mia Foster & Ariana Aragon 
You Are Pagliacci: Sad Clown Simulator12 AVAILABLE
John Robertson
Trainwreck25 AVAILABLE
TomYumSim

Session Two

4pm

Show Studio
Visions of the Underworld1 AVAILABLE
Omen Star
Ruin The Game2 FULLY BOOKED
Florence Smith Nicholls
The Playtrix8 AVAILABLE
Atticus Zane
What We Must9 FULLY BOOKED
Aaron Oliver
The Map & the Echo10 FULLY BOOKED
Seth Kriebel
The Killing of 107e Leadenhall Street12 FULLY BOOKED
Chloe Mashiter and Justin Wells

Session Three

7pm

Show Studio
Still Cats1 FULLY BOOKED
Karolina Soltys
The Nautical Trench2 FULLY BOOKED
Hazel Dixon and Erin Marsh
You Are The Lamb8 FULLY BOOKED
Hakan Akgül and Joe Stepney
OTKAS9 AVAILABLE
Thomas Jancis & Matt Fletcher
Timonopoly10 FULLY BOOKED
Emily Carding
Jonah Non Grata12 AVAILABLE
Simon Kane
My Date With Pierce BrosnanBar Area (no registration required)
Alistair Aitcheson

Available to:

Full ticket holders

Art pass holders


All day experiences and playable art

Location Name
WHOLE BUILDING
(Begins in Cafe)Bound Allegiance
Matthew Hawn
Message In a Bauble
Enemies of Time
GROUND FLOOR
CafeTea Break (playtest)
Aaron Oliver
3Love with NO FUTURE
Ducky Elford
5Tamagotchi Seance #3
Nick Murray
6LET ME IN
Et al.
7The Quest for the Lost Episode
Ajax Bhaskar, Mads de Silva Wheeler, Petros Leftsis, Marc Jones, Yang Chen and Ruohan Li
Common areaDreams and a Heart
Regina Mendes
MEZZANINE
11Everyone Dreams Of Burning Alive
The Missing Theatre
13a poem: living &growing &decaying
Alicia Guo
Next Door’s Telly Has Games On
Amy Godliman
The Book Ritual
Alistair Aitcheson
Mezzanine: ACave (Saturday) + IN THAT GREAT FIRE (Sunday)
Ada Null
Mezzanine: Common areaSafety Blanket
Breakfast, Lunch and Dinner Collective
FIRST FLOOR
15 (common area)Contacting the Outer Planes
Jennifer Weigel
Embrace
Skye Von
Hedgeborough
Mary Tallontire
ROOTS
Irina Tsokova
Sing Files Fades
Erica Frost
So This Is Innovation?
George Larkwright
Soup for the Consumer
David Gadelkarim
The Archive
Allen Otto
The Cost of Security Crisis
Usva Inei
The Invisible Casino
c.diffin
Very Hungry Caterpillar
Kira Guo
16The Telegram
Eric Plue
17DREAM CAGE
King Lexie
First floor: AOverbrewed!
Dreamcat
First Floor: BneoArcana
Mike Damager
First Floor: Csent(i)ence
Marcus Round

Show descriptions


Bear-Faced Liars

David Middleton

3 participants

Teddy bears are alive. They always have been. Humans just don’t know it.

For lonely little Alex, Someday, Smush, and Farringdon are everything. That is, until Alex makes a new friend.

Then comes the “accident”. Then comes the ambulance. And then comes the tribunal.

Beneath the cheerful songs and gingham tablecloths, the teddy bears’ picnic has always hidden something darker. One of them broke the Bear Code. One of them chose to act. The Bear Code, it turns out, has some very creative interpretations…


Saturday: 1pm, 4pm

Studio 1 (Ground floor)

90 mins


The Bells of St. Clements

Beth Atkinson & Cross-Stitch Theatre

10 Participants

A letter from a woman that’s been dead for 20 years. A daughter desperate for answers. And the ghosts of the past that cannot go away. But is the last man dead? And why that rhyme?


The Bells of St Clements is a murder mystery, inviting you unravel secrets from all too long ago.


Saturday: 7pm

Studio 1 (Ground Floor)

90 mins

Content Notes: Death, Mental ill-health, Violence


BrainStorm

Corinna Algranti & Aleksandra Klassen

20 participants

You are used to saying “I.”
You probably believe there is a single voice behind it.
But what if that voice is only the outcome of a writers’ room that can never agree on the ending?

Welcome to Brain Storm, where everything is fictional, including you.
Here, you are neurotransmitters.
Dopamine wants risk, reward, more.
Cortisol has already spotted three ways this ends badly.
Oxytocin is convinced it’s a love story.
Serotonin is trying to keep the peace.

Together, you will interpret events, negotiate outcomes, and disagree with strangers who are also, somehow, you.
Something will take shape.
You won’t quite see it coming.


Sunday: 1pm

Studio 9 (Mezzanine)

120 mins

Content Notes: Mental ill-health


DREAM CAGE

King Lexie

1 participant

For twenty minutes, in a dreamworld built for two, a performance unfolds. Not of spectacle, but of attention and curiosity. DREAM CAGE is a tender framework for an intimate encounter, treating the landscape of a dream as the most precious of materials.

It is a one-to-one ritual that asks: What happens when the sound a dream makes is given a voice?

An interaction with dreaming and the spaces in-between awaits.

A Note for Audience Participants:

Audience participants are welcome to bring a recent or recurring dream to the performance in mind. However, this is not required, as a participant may also arrive with nothing at all.

Participants will not be asked to share the specific content or story of their dream. This information may be kept entirely to themselves; however, if a participant wishes to share some of it, that is all right too.


Saturday & Sunday, various times

Studio 17 (First floor)

20 mins


Funeral Parlor for a Species

Yannick Trapman-O’Brien

6 participants

According to the 2019 IPBES Global Assessment, out of an estimated 8 million animal and plant species on Earth, up to 1 million are threatened with extinction, many within decades. Yes, the end is nigh for all sorts of miraculous creatures you’ve never seen without Sir David Attenborough’s narration accompanying.

The Center for End of Species Care wants your input as we consult on the fate of one species at risk. What makes a good death? How might we design “end-of-species” care? As the world changes, what will we choose to save?



Saturday: 1pm

Saturday: 7pm

Sunday: 1pm

Studio 2 (Ground floor)

60-80 mins

Content Notes: Environmental catastrophe, death, grief, end of life care


Game-Changers: The Game

Rok Kranjc

20 participants

Game-Changers: The Game is a live game show / participatory political theatre. Two teams embody opposing “discursive poles” (for example, Commonism vs Capitalism, Green Growth vs Degrowth) and fight over a board composed of contested alternative economy buzzwords and related real-world initiatives and ideas. Each move is a short, improvised pitch, critique, or tactic using prompt cards (Challenges and Interventions). It’s playful, sharp, and often funny, but it’s also a way to feel how ideologies compete and co-opt each other in real time.



Saturday: 4pm

Studio 9 (Mezzanine)

90 mins


Hostage

But Why? Theatre

6 participants

Dive into a high-stakes, intense world with Hostage, a groundbreaking 2-hour immersive experience designed to teach real-world hostage negotiation techniques that you can use for the rest of your life. Developed after three months of rigorous research, Hostage blends psychological principles with realistic scenarios, offering players the chance to become life-saving negotiators.


Over the course of five critical phone calls, participants will be tasked with navigating intense conversations to try and save hostages. Each call challenges players to think on their feet, apply effective communication strategies, and make tough decisions under pressure. With a core focus on real-world applications, the skills honed through this immersive experience are designed to be transferable to everyday life, from handling workplace conflict to navigating personal relationships.


The experience is tailored for 1-6 players, making it ideal for individuals, groups of friends, or team-building exercises. Whether you’re stepping into the role alone or working with a team, Hostage promises a unique and thought-provoking journey where your words and decisions matter.


Saturday: 7pm

Studio 8 (Ground floor)

120 mins

Content Notes: Mortal peril


JONAH NON GRATA

Simon Kane

40 participants

An exciting Biblical adventure in which YOU are the hero, played by HIM! Inspired by the Book of Jonah–and probably God–award winning Shunt artist Simon Kane presents his hugely acclaimed, horrifyingly evergreen divine comedy about the extremist in all of us: Jonah Non Grata – an exciting biblical adventure in which YOU are the hero, played by HIM!

Fun hymns! Tiny Stunts! Is it a church for a churchless faith? Is it a loud man getting things wrong?

SEE the unmapped complexities of the human soul brought to stupid life!

SEE a man on a plane!

SEE something in the corner!


Sunday: 7pm

Studio 12 (Mezzanine)

60 mins


Kindly

Lyra Levin

7 participants

Hey girl,

Yeah you — if this caught your eye, you have what I’m looking for. And I just might have what you need, too. I found a place of power, where so many women before us have channeled their desire, hope, and rage. The perfect crucible for the particular kind of alchemy I have in mind.

This won’t be clean. Don’t wear your favorite clothes.


Saturday: 4pm

Studio 2 (Ground floor)

45-60 mins

Content Notes: Exploration of rage, sensitive topics may be brought up in conversation


Leylines

Hazel Dixon & Usva Inei

16 participants

All mystical creatures know that when a new entity is going to be born, they must get to their nearest meeting of leylines to mark the occasion. This particular confluence in Greenwich, London has a lot of different creatures from different folklores meeting – they need to come together to restore balance in a fractured world, and to prepare for whatever new folk are about to be born.

In this game, players take on the role of different mystical creatures like dragons, djinn and domovoi. Played in one act, characters will confront old tensions, solve strange problems and imagine the shape of the world to come.


Sunday: 1pm

Studio 8 (Ground floor)

120 mins


Life Lessons

Mo Holkar

12 participants

Drawing a live human model can sometimes reveal more about you than it does about the subject. You will play a group of students at a weekly life-drawing class, across a series of six lessons. The process of drawing will open up your characters – to themselves, and to each other – and they will share and bond.


(You don’t have to be able to draw, or even to enjoy drawing, to take part. Drawing is just a mechanism for approaching the exploration of your character. What you draw will not be seen by anyone other than yourself.)


Saturday: 1pm

Studio 9 (Mezzanine)

120 mins


Meet at the Galleon

Omen Star

20 particpants

“Swashbuckling adventure and cutthroat action awaits at the larp that ends before the ship sets sail!”

Legends speak of an ancient ship crafted during the time of tyrants. The scourge of the sea would sail in the storms and strike from out of nowhere, its bloodthirsty crew descending upon unsuspecting ports and merchant vessels to make off with treasures and ransom. Over the years the ship would carry many names but the crew remained the same. All tied together by fate, misfortune and diabolical deals with the netherworld. The Cursed Ship would rest in hidden coves until it was ready to raid again. Storm clouds are gathering and the time for raiding is nearly upon us.

Gather your weapons and your earthly possessions, m’hearties! it is time for us to…

MEET AT THE GALLEON!


Saturday: 7pm

Studio 9 (Mezzanine)

120 mins


My Date With Pierce Brosnan

Alistair Aitcheson

Saturday: 50 participants, Sunday: 30 participants

It’s anarchic, it’s sexy and it’s totally unpredictable. It’s a clown romance controlled by you!

Mademoiselle Cafetière is a lonely clown who meets the man of her dreams: Hollywood actor Pierce Brosnan. There’s just one catch. Pierce Brosnan is a talking dummy piloted by you, the audience. Scan a QR code with your phone and type what you want Pierce Brosnan to say. If you type it, he will say it – he has no filter!

Play matchmaker or wreak havoc in the most bizarre love story ever to grace the stage!


Saturday: 1pm, Studio 12 (Mezzanine)

Sunday: 7pm, Bar Area (No pre-registration required)

60 mins

Content Notes: Sexually suggestive content


OTKAS

Thomas Jancis & Matt Fletcher

20 participants

OTKAS is Vsevelod Meyerhold’s seminal concept of ‘refusal’ in his biomechanical movement theory.
OTKAS is also the workshop before the workshop. The in-breath before the arrow is fired.
OTKAS is also also the moment before you turn to look back into the Underworld.
OTKAS a show, a workshop, will have you continuing the work and education you definitely did last session and prepare for the future session as guided by your two professors.

But for now, we are in the moment before the moment of action.
The future is uncertain.
Breathe.
Hope.


Sunday: 7pm

Studio 9 (Mezzanine)

30-40 mins


Ruin the Game

Florence Smith Nicholls

9 participants

This is the first time a team of digital archaeologists have been allowed to explore the online multiplayer game Limerence since it was shut down at the end of 2032. Once searingly popular, the fantasy kingdom now stands empty, rotting at the seams. What caused Limerence to be taken offline so abruptly?

Ruin The Game is a sci-fi keepsake larp. Players will record and interpret what they find in a field diary that they can take away as a keepsake of the larp experience, itself acting as a meta archaeological record.


Sunday: 4pm

Studio 2 (Ground floor)

120 mins


Still Cats

Karolina Soltys

15 participants

This is a larp about pondering deep philosophical questions… or not. You could just think about the small red dot. After all, you’re a cat. Well, you might also be a human, but then you’ll be too busy herding cats in the name of capitalism to think about philosophy.

The larp blends a lighthearted tone, where the cats seek answers to questions like “How to capture the little humans inside the TV?”, with the possibility of tapping into more serious topics like illness, bereavement, bullying or trust issues.


Sunday: 7pm

Studio 1 (Ground floor)

120 mins


Superlatives Live: An Interactive TTRPG

Riley Gene & James Schilling

45 participants

At a superpowered high school where popularity is power, four students will do anything to determine the outcome of student body election – and you decide who rises, who falls, and who gets ruined. In this live, audience-interactive TTRPG, alliances shift, secrets spill, and abilities spark in real time as your choices shape the story. Come ready to vote, betray, and watch it all burn.


Saturday: 4pm

Studio 12 (Mezzanine)

90 mins

Content Notes: Death, Mental ill-health, Self-harm, Suicide, Strong language, Violence, Cult themes and social/emotional manipulation


Tate Accompli

Chronic Insanity

20 participants

You’ve gotten the gang back together for one last heist, and the prize is a big one; the centre piece of the new exhibition at the Tate Modern. However, when you break into the gallery that evening, the clock strikes midnight and something changes in the air. It’s like you’ve crossed over into some other reality where up is down, left is right, and nothing will be the same again.

Tate Accompli is the new TTRPG live show, from award winning theatre company Chronic Insanity, about what happens if you try and steal art from the public for private gain.


Saturday: 4pm

Studio 8 (Ground floor)

75 mins


The Killing of 107e Leadenhall Street

Chloe Mashiter and Justin Wells

24 participants

“A house isn’t just bricks and mortar. It’s boundary, division: an imposed and artificial order. The bricks and mortar here may be long gone, but the House is still here.”

ALTER (Archival Libraries Tracking Extranatural Realities) is conducting research of the structure that used to stand here, and the House that remains. New junior researchers are always welcome: after all, it’s not advisable for anyone to stay within the House’s footprint for too long…

A cosmic horror about being faced with things that are impossible to ever fully understand, and trying to kill something that never truly lived.


Sunday: 4pm

Studio 12 (Mezzanine)

90 mins

Content Notes: Death, Mental ill-health, Strong language


The Map & the Echo

Seth Kriebel

32 participants

The Map and the Echo is a new edition in Seth Kriebel’s acclaimed series of interactive Exploration Games (including The Unbuilt Room and A House Repeated). Inspired by early text-adventure computer games, each performance is unique, shaped by your choices. Using simple instructions like ‘Go North’ or ‘Pick up the lamp’, work with your fellow explorers to overcome obstacles, navigating – and creating – an imagined world of secret maps and second chances.

“Engaging… The Map and the Echo is a lovely piece of short-form performance” — No Proscenium

Visit sethkriebel.com for more information.


Saturday: 7pm

Sunday: 4pm

Studio 10 (Mezzanine)

40 mins


The Nautical Trench

Hazel Dixon and Erin Marsh

6 participants

One week ago, you were alerted to a submarine that had come under distress somewhere in the North Atlantic ocean. Systems on the submarine had failed and the nearest research station at Greenland had reported an abnormality detected near a tectonic fault line the vessel had been travelling near. Experts from all over the world were scrambled and you have been asked to be part of a new submarine crew to investigate. As your submarine approaches the last known location, you wonder what danger awaits you in the deep ocean.


Sunday: 7pm

Studio 2 (Ground floor)

90 mins

Content Notes: Death, violence


The Parliament of Birds Retold

Laura Sampson

30 participants

In a blossoming garden just past the goddess of Love’s own temple, Nature presides over a congregation of birds on Valentine’s Day. Each longs for a soulmate, matched in ‘rank’ and ‘nature’. But the Eagle has three suitors, not one. Who to choose? The birds call a parliamentary debate to decide. Mayhem ensues …

​​THE PARLIAMENT OF BIRDS is an interactive retelling of Chaucer’s dream-vision satire on love, social hierarchy, and democratic decision-making. Audience, playing the Birds, will voice their arguments (by turns whimsical, absurd, and downright pointless), revealing unexpected friendships, inter-species rivalries, and serious hilarity along the way.


Saturday 1pm

Studio 10

60 mins

Content Notes: Sexism, Strong language


The Playtrix

Atticus Zane

15 participants

Come and explore a history and development of Solo LARP in shared space through appropriation of everyday objects, events and circumstances.


Sunday: 4pm

Studio 8 (Ground floor)

90 mins

Content Notes: Sexism, Death, Suicide


Timonopoly

Emily Carding

20 participants

Come Fortune! Let’s play a game. It’s only money… Inspired by Timon of Athens, one of Shakespeare’s least known works, Timonopoly is a unique experience, a game, a show, an event. Play a game with Fortune and see how easily any of us can fall through the cracks of society… whoops!

Brite Theater continue to push the immersive envelope, creating ever more daring audience-specific work and bold adaptations of classical material. The long-anticipated final instalment of the multi award-winning Coward Conscience trilogy, following Richard III (a one-person show) and Hamlet (an experience), Timonopoly is fresh from a successful first run at Edinburgh Fringe.

Written and performed by Emily Carding, Directed by Kolbrun Bjort


Saturday: 4pm

Sunday: 7pm

Studio 10 (Mezzanine)

60 mins



Trainwreck

TomYumSim

20 participants

🚨 Attention passengers! 🚨 Welcome aboard The Trainwreck Express – destination: unknown. In the highly probable event this train is hijacked by AI, you will be treated to emergency dance breaks, surprise exits and unsolicited karaoke from your fellow passengers. Exits may open where walls once stood. Please keep your limbs, secrets, and existential crises inside the Train(wreck) at all times.

Trainwreck is a delirious, ever-mutating satire where you and your co-passengers attempt to steer towards your dream destination. Your choices fuel the engine while AI fiddles with the map, the throttle, and reality itself…

Taking inspiration from Glasgow’s infamous “immersive” Willy Wonka knockoff and overhyped global fiasco ‘Fyre Festival’, this is immersive madness at full steam ahead.
Toot Toooot!!


Saturday: 4pm

Sunday: 1pm

Studio 25

70 mins

Content Notes: Physical participation, death

Please note: This show will now involve walking to another building during the performance, and may not be suitable for those with mobility issues.



We Are What’s Inside The Black Box

Chloe Mashiter

20 participants

We’re going to make a show. We don’t know what yet. But we’ll find out.

It’ll be easy. After all, black box generative AIs do this all the time: input, ???, output. The only difference is this time, we’re the ??? part of it.

We know enough to follow some of their familiar steps – we’ll recognise patterns and create language vectors and sometimes we’ll even do things for no other reason than we were told, maybe just once, they’re good things to do.

A show that’s equal parts critique of generative AI, low-pressure creative space, and celebration of the people-ness of people.


Saturday: 1pm

Studio 8 (Ground floor)

60 mins


Visions of the Underworld

Omen Star

15 participants

A chamber larp for 15 people with themes of life, death, rebirth, necromancy, the occult and friendship.

A group of connected people have all had a near death experience at the same time. While they were dead they all witnessed the Narthex, a chamber in the Chthonic Basilica where they were forced to confront the things they had done.

Each of them were inhabited by the divine essence of Di Inferi, the Gods below, and they are given an opportunity to live a few hours as an underworld god.  Some of them are bitter about being forced to return to life, others are rejoicing. Now they must work out how to live with what they have learned.

Will you stay in the living world or return to the sanctuary? Will you use your powers for good or for evil? They have two hours to decide where their god will be aligned. The prophecy said that the thirteen inferi will return. That time is now upon us.


Sunday: 4pm

Studio 1 (Ground Floor)

120 minutes


What We Must

Aaron Oliver

20 participants

Make your choice. Save your home. Are you ruthless enough to survive the post-apocalypse?

With enthralling storytelling and a bone-chilling live soundtrack, What We Must will immerse you in a dark and desperate wasteland of your own creation. The clock is ticking, and working with your fellow survivors, you must decide just how much you’re willing to sacrifice to protect the people you love.

We have to get home. Terrible choices lie in our path. We will do what we must.


Sunday: 4pm

Studio 9 (Mezzanine)

90 mins

Content notes: Death, Violence



You Are Pagliacci: Sad Clown Simulator

John Robertson

50 participants

From the creator of legendary gaming improv show The Dark Room (“Not To Be Missed” Guardian) here’s You Are Pagliacci: Sad Clown Simulator – a beautiful, funny, dark videogame comedy about a dying clown going to the doctor to tell his final joke. Work in progress, might be a first and last time deal!


Saturday: 7pm

Sunday: 1pm

Studio 12 (Mezzanine)

60 mins

Content Notes: Death, Mental ill-health, Self-harm, Suicide



You Are The Lamb

Hakan Akgül and Joe Stepney

30 participants

The omens are dire. Pestilence has struck these lands. You have been summoned to Court where, according to tradition, a new king will be chosen who will rule for the next 100 days. Will it be you? And, if so, are you willing to pay the price?

You are the Lamb is a new interactive play which asks the audience how far they would be willing to go, and what they would sacrifice, to save themselves, or each other.

Winner of the 2026 London Lovecraft New Writing Award


Sunday: 7pm

Studio 8 (Ground)

60 mins

Content notes: Human sacrifice

Please be advised: this show features a real live dog.



Yours Truly

UNCLE BARRY – Mia Foster & Ariana Aragon 

20 participants

When the heart calls, do you answer?

Yours Truly narrates the negotiation of power, fantasy, and desire between a student and their teacher. Born from research around the ethics of participatory theatre, this show explores the ways we choose to care for one another. This is a love story, one that begins with meeting a stranger.

Created and performed by Mia Foster and Ariana Aragon of UNCLE BARRY theatre company, Yours Truly is a new piece of work grown from research conducted in the Advanced Theatre Practice MFA programme at Royal Central School of Speech and Drama.


Sunday: 1pm

Studio 10 (Mezzanine)

60 mins

Content Notes: This performance involves voluntary participation

Allergy note: live performance may involve the use of egg



Durationals, Games & Playable Art


Durational performances and experiences


Bound Allegiance

Matthew Hawn


Whole building (begins in cafe)


A game of invitation, transformation, and the ties that bind. The Unseen Court reconvenes at Voidspace, and this year the four factions – Hearts, Clubs, Spades, Diamonds – seek not just to maintain their numbers, but to bind others to their cause through eloquence… or by sheer numbers.

Content Notes: Kidnapping, ransoming


Cave (Saturday only)

Ada Null


Mezzanine: Room A


A multiplayer choose-your-own-adventure game dealt in cards by a veiled figure. Explore the cave with your fellow strangers to find the tomb of your House, or do something completely different.


Dreams and a Heart: a community artwork for peace

Regina Mendez


Ground floor: Common area


Dreams and a Heart is a participatory community artwork. It invites participants to take a meditative pause to contemplate their hopes and add their dreams to a growing community of physical dolls.

Make your own doll, add its heart as you centre your thoughts on peace, and make your contribution to a massive, global installation of shared intentions.


Everyone Dreams Of Burning Alive

The Missing Theatre


Mezzanine: Studio 11


How can I prove to you that I’m conscious?

Two rooms. One holds you, one holds me

TheMissingTheatre’s new durational, interactive performance poses question: what happens when one mind tries to hold another? Surrounded by a bespoke aleatoric sound system of constantly shifting found audio & original score, movement, verbatim speech and installation, you are invited to explore the formation of empathy and consciousness, and attempt to transfer that which cannot be transferred.

Content Notes: Mental ill-health


In that Great Fire (Sunday only)

Ada Null


Mezzanine: Room A


A silent roleplaying game in which players collectively describe a city on index cards, before racing to complete their goals as the flames engulf their writing. As the city burns around you, will you sing the song of its demise? Will you try to recover its most precious treasures, or fall back on empirical study? Perhaps you’ll develop a taste for blood. Perhaps you are the fire?

Content Notes: Mental ill-health, Violence


The Invisible Casino

c.diffin


First floor: exhibition space


What appears to be a simple card game has a strange twist: all the cards are completely blank. Players can leave their mark on the deck and perhaps, by working together, figure out how to beat the Dealer.

The Invisible Casino is a live-action arcade machine, featuring this and many other obtuse games. Just walk up and start playing… what have you got to lose?


Let me in

Et al.


Ground Floor: Studio 6


Who is really in control of the queue?

LET ME IN is a 2 day durational performance in which there is a constantly running, mysterious queue. It is a life or death administrative necessity. Your patience is required.* Temptations will test loyalty. Consequences await those who stray.

Will we die of anticipation?

Bonds will be forged, enemies will be made, time will be wasted.

*Compensation can be offered to those who waited for too long.
Refreshments may be offered (please check eligibility).
Body and soul will be consumed.

Content Notes:  Blackout, strobe lighting, audience participation, loud noises, latex (balloons), liquids onstage, fake death (performers fall and play dead for a few seconds), strong language (in music being used).


Message in a Bauble

Enemies of Time


Whole building


Toy vending machines don’t generally ask for favors. But this one does: “I know you must be terribly busy with the forthcoming apocalypse, but something seems to have gone horribly wrong. I could really use your help.”

Text the phone number and go on a real-world adventure. EDIN is trapped in the machines and terrified of its newfound mortality. Will you help?

Content Notes: Bigotry & Discrimination, Strong language, Violence


neoArcana

Mike Damager


First floor: Room B


neoArcana is an interactive narrative experience set in a cyberpunk world of corporate espionage and techno-occultism

Step into the offices of The Bowditch Foundation as they deploy their latest Synthetic Reasoning Technology: Hinterbrain™

Visitors are free to explore the system via a condemned computer terminal, where they can read emails, absorb marketing propaganda, and perform corporate busy work, all under the watchful eye of a rogue, AI-driven, Tarot-reading chatbot that threatens to reveal the secrets of The Foundation starting with what happened to the terminal’s former user.

Content Notes: Mental ill-health, Strong Language


Overbrewed!

Dreamcat


First Floor: Room A


The coffee is brewing! And the customers are queuing out of the door – it’s your job to serve them, fast! Form a team and enter the kitchen. You’ll have to work together to be the best baristas in this real-life video game. Stay on your toes – there might be a few surprises…


Safety Blanket

Breakfast, Lunch & Dinner Collective


Mezzanine: Common area


Safety Blanket is a participatory knitting workshop where people collaboratively create a growing textile piece. Embracing mistakes, it fosters playful creativity, conversation, and collective learning. The blanket becomes a meditative, connective space offering comfort, intimacy, and shared knowledge through the simple, therapeutic act of making together.


Sent(i)ence

Marcus Round


First Floor: Room C


This immersive performance-game invites visitors to interact with an absurd assemblage of poker, tarot, and AI to engage with questions of authorship, self identity, and agency within language. It examines how we as subjective selves bring our own meaning to words—in particular, the word “I”. When an artificial intelligence uses the word “I”, what does it mean? Is it the same word as when I use it? How do we as humans search for meaning in a world where language has become a post-scarcity resource?


the telegram

Eric Plue


Studio 16


Risk love. Before silence wins. The Telegram is a single participant immersive performance built from unspoken desire, unfinished conversations, and a plea from across time.


Tea Break (playtest)

Aaron Oliver


Ground Floor: Cafe (at various times, Saturday only)


Sit down, have a cup of tea, and let’s tell a story.
What happens is up to you, but when the tea runs out, your story is over.


The Quest for the Lost Episode

Ajax Bhaskar, Mads de Silva Wheeler, Petros Leftsis, Marc Jones, Yang Chen and Ruohan Li


Ground floor: Studio 7


After 34 years, famous director Avery Goodfellow, creator of the cult hit ‘Crossing the Lines’, has finally retired, leaving his entire collection of personal filmmaking effects to London’s National Archives. Including, of course… the lost episode: the unaired finale. You and a crack team of three others must get in, find the episode, and determine its fate, before his entire collection is moved to storage in the morning, never to see the light of day again.

Quest for the Lost Episode is a 4 player role-based LARP escape room themed around folklore and physical media.


Games & Playable Art

First floor: Exhibition space  (unless otherwise stated)


a poem: living & growing & decaying

Alicia Guo

Studio 13

a poem: living& growing& decaying is a site-dependent installation of apoem.life, transforming digital text into a living organism. Visitors can “seed” poems online, which then begin to grow. Here, language behaves like all living things when left alone: they grow, gather dust, and decay. Each poem that is printed disappears from the collective garden; once taken in the physical world, not to be seen again in the digital.


The Archive

Allen Otto

The Archive is a living record of strangers. A bank of analog phones sits in a shared space, occasionally ringing on its own. If you pick one up you are given a choice to listen to something left behind or add your own confession, memory, musing, dream, or voice to the collection. Participation is never required or pressured, but for those who stay and listen widely, something begins to emerge across the phones. The piece exists through the people who encounter it: they are the authors.


The Book Ritual

Alistair Aitcheson

Studio 13

An interactive art-piece played using a real-world book of your choice, and a real paper shredder.

Write in your book to tell it about yourself. Deface its pages in creativity exercises, so that your book can understand you. Tear out pages to keep the conversation going – only by shredding pages from your book will the story continue.

The Book Ritual is about dealing with loss and accepting grief. The process of tearing up a book allows players to live out the experience of loss and examine the emotions that arise.

Content Notes: Discussions of grief


The Cost of Security Crisis

Usva Inei

This interactive art installation explores topics of humanity, individuality, and community among housing politics, stemming from the artist’s experiences of homelessness, relocations, and community support in housing-related issues. The work consists of screen printed high-rise buildings on fabric, with the audience being invited to fill in the gaps between the buildings while considering how people can come together within and between the spaces that they live in. The result will be a large-scale, communally created landscape that explores interpersonal aspects of the housing crisis and reimagines a better way of living together.


Contacting the Outer Planes

Jennifer Wiegel

We are very glad that you are interested in Contacting the Outer Planes. Please feel free to reach out and follow along – the menu will guide you on your journey as you navigate the unknown horrors on your way to discovering psychic and temporal powers beyond normal human understanding.

If you feel that the madness is becoming too distracting, please press #9.


Embrace

Skye Von

Embrace is a mixed reality game in which the world and its inhabitants are fading away. Wearing an AR headset, players move through a desaturated version of their own physical environment, where inhabitants, also drained of colour, are gradually disappearing. The only way to save everyone is through real human connection: approaching, asking for consent, and sharing a hug. Each embrace restores colour, pushes back the darkness, and revives those who were fading. If enough connections are made in time, the world and everyone in it are saved.

Content Notes: Optional physical touch


Hedgeborough

Mary Tallontire

A mini open world game about the city of Hedgeborough, where a newspaper about declining hedgehog numbers kickstarts community action to improve the biodiversity of the urban area, helping to bring the city together to improve public spaces and maybe bring back hedgehogs too…. A game about the power of community, conservation, rewilding, speculative urban futures and ultimately hedgehogs!

Love with NO FUTURE

Ducky Elford

Ground floor: Studio 3

Love with NO FUTURE is inspired by Lee Edelman’s writings and his theories on how politicians and activists often use the notion of the figurative child to argue against the rights of queer individuals.

More recently, this concept has been utilised to push queer adults into conforming to family-friendly and heteronormative ideals.

This interactive experience is designed to echo classic love quizzes, which ask users a series of questions to generate predictions about their future love and sex lives.

The results provide a reactionary queer or non-normative perspective on relationships, encouraging users to consider potential partners beyond the confines of a traditional heteronormative nuclear family structure.

The work employs voice recognition technology and laser-cut interactive artworks to immerse the user in a new realm of sexual possibilities.

Content notes: Sexual content


Next Door’s Telly Has Games On

Amy Godliman

Studio 13

In this miniature living room set in Britain in 1982, two Atari style games are housed in a vintage dolls house television. You play tennis and fishing against your unseen neighbour in an unfamiliar but comfortable setting, your feet digging into the carpet and eyes drifting to the scattered magazines and décor.


Roots

Irina Tsokova

Roots is an autobiographical point and click visual novel created in Unity.

By using 3D scanned objects found in my childhood room in Sofia and my grandma’s hometown where I used to spend most of my summers, I wrote a branching story narrative, which the player can uncover by clicking on the objects and inspecting them.

Following my life from childhood through teenage years and later immigration to the UK, the piece provides a look at my impressions, stories and lived experiences in post communist Bulgaria and my arrival in the UK during Brexit.

Audio elevates the experience, situating the player in soundscapes evocative of my emotions in the different environments and stages of my life.

Content Notes: Mental ill-health


sings files fades

Erica Frost &

This is a digital art piece viewed on a fixed TV sized screen that, at the basic level, responds to the proximity and duration of proximity of the viewer.

It’s a lonely and shy piece of art that needs a bit of attention but will only reveal itself to those that have time to be with it.
It evolves and changes slowly in contrast to much of digital life at the moment. Hopefully getting the you, the viewer, to slow down and question what they’re seeing. Like watching clouds. You think you’ve seen a face and then it’s gone. But you know the art knows it’s being watched. You may even see your own contribution appearing in the scene 🙂


So This Is Innovation?

George Larkwright

The ubiquity of generative AI has brought with it a slew of second-rate tech ‘entrepreneurs’ looking to make a quick buck.

‘So this is Innovation?’ is an interactive satire about these entrepreneurs and the projects they peddle across social media.

Answer a set of questions to select your tech bro and generate an AI project in a sector of your choice. What genius ideas will you discover?

The game has:

  • four ludicrous tech bros to embody
  • 32 different AI projects to discover — all were fictional, though I wouldn’t be surprised if most now do exist
  • funny jokes

Soup for The Consumer

David Gadelkarim

In a bid to understand the core of how humans derive meaning and emotion, The Consumer, a hollow cosmic entity, entraps humans within Its kitchen.

They are tasked with but one thing: imbue the vat of soup before them with parts of their soul, and then serve it.

The Consumer will provide emotions for Its human chef to interpret, and the chef can only interpret it through inedible common objects.

While the chef can resign at any time, the parts of their soul they offer to The Consumer can never go back to being hidden ever again.


Tamagotchi Seance #3

Nick Murray

Studio 5 (Ground floor)

Tamagotchi Seance #3: Memory Garden is a gently interactive narrative game about how we tend to our memories and how we can compost our grief.

It imagines a more care-full world where digital pets were the evolutionary stem for mobile phones, and online forums never died.

Tamagotchi Seance #4 is a poem sequence housed on a set of urns. To read them you need to connect to the webpage held in each one, and then you’re invited to leave a little memory behind to be displayed on the screen.


Very Hungry Caterpillar

Kira Guo

A completely soft game controller inspired by the children’s book The Very Hungry Caterpillar.

Players wear a caterpillar shaped hand puppet to control a computer game. Pressing inside the soft fabric mouth allows the caterpillar to eat food that appears on screen. But not everything is good for it.

Players must avoid unhealthy food and be careful not to bite too hard. Too much pressure or greed can destabilise the game.

Built with e-textiles, conductive threads, and microcontrollers, the controller turns touch into playful interaction.

It explores softness as both material and rule, combining competition with care, restraint, and embodied awareness.