Available to:
Standard ticket holders
Available to:
Standard ticket holders
Art pass holders
Show Programme
Available to:
Standard ticket holders only
Saturday 6 June
Session One
1pm
| Show | Studio |
| Bear-Faced Liars | 1 FULLY BOOKED |
| David Middleton | |
| Funeral Parlor for a Species | 2 FULLY BOOKED |
| Yannick Trapman-O’Brien | |
| We Are What’s Inside The Black Box | 8 FULLY BOOKED |
| Chloe Mashiter | |
| Life Lessons | 9 FULLY BOOKED |
| Mo Holkar | |
| The Parliament of Birds Retold | 10 FULLY BOOKED |
| Laura Sampson | |
| My Date With Pierce Brosnan | 12 AVAILABLE |
| Alistair Aitcheson |
Session Two
4pm
| Show | Studio |
| Bear-Faced Liars | 1 FULLY BOOKED |
| David Middleton | |
| Kindly | 2 FULLY BOOKED |
| Lyra Levin | |
| Tate Accompli | 8 FULLY BOOKED |
| Chronic Insanity | |
| Game-Changers: The Game | 9 AVAILABLE |
| Rok Kranjc | |
| Timonopoly | 10 FULLY BOOKED |
| Emily Carding | |
| Superlatives Live: An Interactive TTRPG | 12 AVAILABLE |
| Riley Gene & James Schilling | |
| Trainwreck | 25 FULLY BOOKED |
| TomYumSim |
Session Three
7pm
| Show | Studio |
| The Bells of St. Clements | 1 FULLY BOOKED |
| Beth Atkinson and Cross-Stitch Theatre | |
| Funeral Parlor for a Species | 2 FULLY BOOKED |
| Yannick Trapman-O’Brien | |
| Hostage | 8 FULLY BOOKED |
| But Why? Theatre | |
| Meet at the Galleon | 9 FULLY BOOKED |
| Omen Star | |
| The Map & the Echo | 10 FULLY BOOKED |
| Seth Kriebel | |
| You Are Pagliacci: Sad Clown Simulator | 12 AVAILABLE |
| John Robertson | |
Sunday 7 June
Session One
1pm
| Show | Studio |
| 1 | |
| Funeral Parlor for a Species | 2 FULLY BOOKED |
| Yannick Trapman-O’Brien | |
| Leylines | 8 FULLY BOOKED |
| Hazel Dixon | |
| Brainstorm | 9 FULLY BOOKED |
| Corinna Algranti & Aleksandra Klassen | |
| Yours Truly | 10 AVAILABLE |
| UNCLE BARRY – Mia Foster & Ariana Aragon | |
| You Are Pagliacci: Sad Clown Simulator | 12 AVAILABLE |
| John Robertson | |
| Trainwreck | 25 AVAILABLE |
| TomYumSim |
Session Two
4pm
| Show | Studio |
| Visions of the Underworld | 1 AVAILABLE |
| Omen Star | |
| Ruin The Game | 2 FULLY BOOKED |
| Florence Smith Nicholls | |
| The Playtrix | 8 AVAILABLE |
| Atticus Zane | |
| What We Must | 9 FULLY BOOKED |
| Aaron Oliver | |
| The Map & the Echo | 10 FULLY BOOKED |
| Seth Kriebel | |
| The Killing of 107e Leadenhall Street | 12 FULLY BOOKED |
| Chloe Mashiter and Justin Wells | |
Session Three
7pm
| Show | Studio |
| Still Cats | 1 FULLY BOOKED |
| Karolina Soltys | |
| The Nautical Trench | 2 FULLY BOOKED |
| Hazel Dixon and Erin Marsh | |
| You Are The Lamb | 8 FULLY BOOKED |
| Hakan Akgül and Joe Stepney | |
| OTKAS | 9 AVAILABLE |
| Thomas Jancis & Matt Fletcher | |
| Timonopoly | 10 FULLY BOOKED |
| Emily Carding | |
| Jonah Non Grata | 12 AVAILABLE |
| Simon Kane | |
| My Date With Pierce Brosnan | Bar Area (no registration required) |
| Alistair Aitcheson |
Available to:
Full ticket holders
Art pass holders
All day experiences and playable art
| Location | Name |
| WHOLE BUILDING | ||
| (Begins in Cafe) | Bound Allegiance | |
| Matthew Hawn | ||
| Message In a Bauble | ||
| Enemies of Time | ||
| GROUND FLOOR | ||
| Cafe | Tea Break (playtest) | |
| Aaron Oliver | ||
| 3 | Love with NO FUTURE | |
| Ducky Elford | ||
| 5 | Tamagotchi Seance #3 | |
| Nick Murray | ||
| 6 | LET ME IN | |
| Et al. | ||
| 7 | The Quest for the Lost Episode | |
| Ajax Bhaskar, Mads de Silva Wheeler, Petros Leftsis, Marc Jones, Yang Chen and Ruohan Li | ||
| Common area | Dreams and a Heart | |
| Regina Mendes | ||
| MEZZANINE | ||
| 11 | Everyone Dreams Of Burning Alive | |
| The Missing Theatre | ||
| 13 | a poem: living &growing &decaying | |
| Alicia Guo | ||
| Next Door’s Telly Has Games On | ||
| Amy Godliman | ||
| The Book Ritual | ||
| Alistair Aitcheson | ||
| Mezzanine: A | Cave (Saturday) + IN THAT GREAT FIRE (Sunday) | |
| Ada Null | ||
| Mezzanine: Common area | Safety Blanket | |
| Breakfast, Lunch and Dinner Collective | ||
| FIRST FLOOR | ||
| 15 (common area) | Contacting the Outer Planes | |
| Jennifer Weigel | ||
| Embrace | ||
| Skye Von | ||
| Hedgeborough | ||
| Mary Tallontire | ||
| ROOTS | ||
| Irina Tsokova | ||
| Sing Files Fades | ||
| Erica Frost | ||
| So This Is Innovation? | ||
| George Larkwright | ||
| Soup for the Consumer | ||
| David Gadelkarim | ||
| The Archive | ||
| Allen Otto | ||
| The Cost of Security Crisis | ||
| Usva Inei | ||
| The Invisible Casino | ||
| c.diffin | ||
| Very Hungry Caterpillar | ||
| Kira Guo | ||
| 16 | The Telegram | |
| Eric Plue | ||
| 17 | DREAM CAGE | |
| King Lexie | ||
| First floor: A | Overbrewed! | |
| Dreamcat | ||
| First Floor: B | neoArcana | |
| Mike Damager | ||
| First Floor: C | sent(i)ence | |
| Marcus Round |
Show descriptions
Bear-Faced Liars
David Middleton
3 participants

Teddy bears are alive. They always have been. Humans just don’t know it.
For lonely little Alex, Someday, Smush, and Farringdon are everything. That is, until Alex makes a new friend.
Then comes the “accident”. Then comes the ambulance. And then comes the tribunal.
Beneath the cheerful songs and gingham tablecloths, the teddy bears’ picnic has always hidden something darker. One of them broke the Bear Code. One of them chose to act. The Bear Code, it turns out, has some very creative interpretations…
Saturday: 1pm, 4pm
Studio 1 (Ground floor)
90 mins
The Bells of St. Clements
Beth Atkinson & Cross-Stitch Theatre
10 Participants

A letter from a woman that’s been dead for 20 years. A daughter desperate for answers. And the ghosts of the past that cannot go away. But is the last man dead? And why that rhyme?
The Bells of St Clements is a murder mystery, inviting you unravel secrets from all too long ago.
Saturday: 7pm
Studio 1 (Ground Floor)
90 mins
Content Notes: Death, Mental ill-health, Violence
BrainStorm
Corinna Algranti & Aleksandra Klassen
20 participants

You are used to saying “I.”
You probably believe there is a single voice behind it.
But what if that voice is only the outcome of a writers’ room that can never agree on the ending?
Welcome to Brain Storm, where everything is fictional, including you.
Here, you are neurotransmitters.
Dopamine wants risk, reward, more.
Cortisol has already spotted three ways this ends badly.
Oxytocin is convinced it’s a love story.
Serotonin is trying to keep the peace.
Together, you will interpret events, negotiate outcomes, and disagree with strangers who are also, somehow, you.
Something will take shape.
You won’t quite see it coming.
Sunday: 1pm
Studio 9 (Mezzanine)
120 mins
Content Notes: Mental ill-health
DREAM CAGE
King Lexie
1 participant

For twenty minutes, in a dreamworld built for two, a performance unfolds. Not of spectacle, but of attention and curiosity. DREAM CAGE is a tender framework for an intimate encounter, treating the landscape of a dream as the most precious of materials.
It is a one-to-one ritual that asks: What happens when the sound a dream makes is given a voice?
An interaction with dreaming and the spaces in-between awaits.
A Note for Audience Participants:
Audience participants are welcome to bring a recent or recurring dream to the performance in mind. However, this is not required, as a participant may also arrive with nothing at all.
Participants will not be asked to share the specific content or story of their dream. This information may be kept entirely to themselves; however, if a participant wishes to share some of it, that is all right too.
Saturday & Sunday, various times
Studio 17 (First floor)
20 mins
Funeral Parlor for a Species
Yannick Trapman-O’Brien
6 participants

According to the 2019 IPBES Global Assessment, out of an estimated 8 million animal and plant species on Earth, up to 1 million are threatened with extinction, many within decades. Yes, the end is nigh for all sorts of miraculous creatures you’ve never seen without Sir David Attenborough’s narration accompanying.
The Center for End of Species Care wants your input as we consult on the fate of one species at risk. What makes a good death? How might we design “end-of-species” care? As the world changes, what will we choose to save?
Saturday: 1pm
Saturday: 7pm
Sunday: 1pm
Studio 2 (Ground floor)
60-80 mins
Content Notes: Environmental catastrophe, death, grief, end of life care
Game-Changers: The Game
Rok Kranjc
20 participants

Game-Changers: The Game is a live game show / participatory political theatre. Two teams embody opposing “discursive poles” (for example, Commonism vs Capitalism, Green Growth vs Degrowth) and fight over a board composed of contested alternative economy buzzwords and related real-world initiatives and ideas. Each move is a short, improvised pitch, critique, or tactic using prompt cards (Challenges and Interventions). It’s playful, sharp, and often funny, but it’s also a way to feel how ideologies compete and co-opt each other in real time.
Saturday: 4pm
Studio 9 (Mezzanine)
90 mins
Hostage
But Why? Theatre
6 participants

Dive into a high-stakes, intense world with Hostage, a groundbreaking 2-hour immersive experience designed to teach real-world hostage negotiation techniques that you can use for the rest of your life. Developed after three months of rigorous research, Hostage blends psychological principles with realistic scenarios, offering players the chance to become life-saving negotiators.
Over the course of five critical phone calls, participants will be tasked with navigating intense conversations to try and save hostages. Each call challenges players to think on their feet, apply effective communication strategies, and make tough decisions under pressure. With a core focus on real-world applications, the skills honed through this immersive experience are designed to be transferable to everyday life, from handling workplace conflict to navigating personal relationships.
The experience is tailored for 1-6 players, making it ideal for individuals, groups of friends, or team-building exercises. Whether you’re stepping into the role alone or working with a team, Hostage promises a unique and thought-provoking journey where your words and decisions matter.
Saturday: 7pm
Studio 8 (Ground floor)
120 mins
Content Notes: Mortal peril
JONAH NON GRATA
Simon Kane
40 participants

An exciting Biblical adventure in which YOU are the hero, played by HIM! Inspired by the Book of Jonah–and probably God–award winning Shunt artist Simon Kane presents his hugely acclaimed, horrifyingly evergreen divine comedy about the extremist in all of us: Jonah Non Grata – an exciting biblical adventure in which YOU are the hero, played by HIM!
Fun hymns! Tiny Stunts! Is it a church for a churchless faith? Is it a loud man getting things wrong?
SEE the unmapped complexities of the human soul brought to stupid life!
SEE a man on a plane!
SEE something in the corner!
Sunday: 7pm
Studio 12 (Mezzanine)
60 mins
Kindly
Lyra Levin
7 participants

Hey girl,
Yeah you — if this caught your eye, you have what I’m looking for. And I just might have what you need, too. I found a place of power, where so many women before us have channeled their desire, hope, and rage. The perfect crucible for the particular kind of alchemy I have in mind.
This won’t be clean. Don’t wear your favorite clothes.
Saturday: 4pm
Studio 2 (Ground floor)
45-60 mins
Content Notes: Exploration of rage, sensitive topics may be brought up in conversation
Leylines
Hazel Dixon & Usva Inei
16 participants

All mystical creatures know that when a new entity is going to be born, they must get to their nearest meeting of leylines to mark the occasion. This particular confluence in Greenwich, London has a lot of different creatures from different folklores meeting – they need to come together to restore balance in a fractured world, and to prepare for whatever new folk are about to be born.
In this game, players take on the role of different mystical creatures like dragons, djinn and domovoi. Played in one act, characters will confront old tensions, solve strange problems and imagine the shape of the world to come.
Sunday: 1pm
Studio 8 (Ground floor)
120 mins
Life Lessons
Mo Holkar
12 participants

Drawing a live human model can sometimes reveal more about you than it does about the subject. You will play a group of students at a weekly life-drawing class, across a series of six lessons. The process of drawing will open up your characters – to themselves, and to each other – and they will share and bond.
(You don’t have to be able to draw, or even to enjoy drawing, to take part. Drawing is just a mechanism for approaching the exploration of your character. What you draw will not be seen by anyone other than yourself.)
Saturday: 1pm
Studio 9 (Mezzanine)
120 mins
Meet at the Galleon
Omen Star
20 particpants

“Swashbuckling adventure and cutthroat action awaits at the larp that ends before the ship sets sail!”
Legends speak of an ancient ship crafted during the time of tyrants. The scourge of the sea would sail in the storms and strike from out of nowhere, its bloodthirsty crew descending upon unsuspecting ports and merchant vessels to make off with treasures and ransom. Over the years the ship would carry many names but the crew remained the same. All tied together by fate, misfortune and diabolical deals with the netherworld. The Cursed Ship would rest in hidden coves until it was ready to raid again. Storm clouds are gathering and the time for raiding is nearly upon us.
Gather your weapons and your earthly possessions, m’hearties! it is time for us to…
MEET AT THE GALLEON!
Saturday: 7pm
Studio 9 (Mezzanine)
120 mins
My Date With Pierce Brosnan
Alistair Aitcheson
Saturday: 50 participants, Sunday: 30 participants

It’s anarchic, it’s sexy and it’s totally unpredictable. It’s a clown romance controlled by you!
Mademoiselle Cafetière is a lonely clown who meets the man of her dreams: Hollywood actor Pierce Brosnan. There’s just one catch. Pierce Brosnan is a talking dummy piloted by you, the audience. Scan a QR code with your phone and type what you want Pierce Brosnan to say. If you type it, he will say it – he has no filter!
Play matchmaker or wreak havoc in the most bizarre love story ever to grace the stage!
Saturday: 1pm, Studio 12 (Mezzanine)
Sunday: 7pm, Bar Area (No pre-registration required)
60 mins
Content Notes: Sexually suggestive content
OTKAS
Thomas Jancis & Matt Fletcher
20 participants

OTKAS is Vsevelod Meyerhold’s seminal concept of ‘refusal’ in his biomechanical movement theory.
OTKAS is also the workshop before the workshop. The in-breath before the arrow is fired.
OTKAS is also also the moment before you turn to look back into the Underworld.
OTKAS a show, a workshop, will have you continuing the work and education you definitely did last session and prepare for the future session as guided by your two professors.
But for now, we are in the moment before the moment of action.
The future is uncertain.
Breathe.
Hope.
Sunday: 7pm
Studio 9 (Mezzanine)
30-40 mins
Ruin the Game
Florence Smith Nicholls
9 participants

This is the first time a team of digital archaeologists have been allowed to explore the online multiplayer game Limerence since it was shut down at the end of 2032. Once searingly popular, the fantasy kingdom now stands empty, rotting at the seams. What caused Limerence to be taken offline so abruptly?
Ruin The Game is a sci-fi keepsake larp. Players will record and interpret what they find in a field diary that they can take away as a keepsake of the larp experience, itself acting as a meta archaeological record.
Sunday: 4pm
Studio 2 (Ground floor)
120 mins
Still Cats
Karolina Soltys
15 participants

This is a larp about pondering deep philosophical questions… or not. You could just think about the small red dot. After all, you’re a cat. Well, you might also be a human, but then you’ll be too busy herding cats in the name of capitalism to think about philosophy.
The larp blends a lighthearted tone, where the cats seek answers to questions like “How to capture the little humans inside the TV?”, with the possibility of tapping into more serious topics like illness, bereavement, bullying or trust issues.
Sunday: 7pm
Studio 1 (Ground floor)
120 mins
Superlatives Live: An Interactive TTRPG
Riley Gene & James Schilling
45 participants

At a superpowered high school where popularity is power, four students will do anything to determine the outcome of student body election – and you decide who rises, who falls, and who gets ruined. In this live, audience-interactive TTRPG, alliances shift, secrets spill, and abilities spark in real time as your choices shape the story. Come ready to vote, betray, and watch it all burn.
Saturday: 4pm
Studio 12 (Mezzanine)
90 mins
Content Notes: Death, Mental ill-health, Self-harm, Suicide, Strong language, Violence, Cult themes and social/emotional manipulation
Tate Accompli
Chronic Insanity
20 participants

You’ve gotten the gang back together for one last heist, and the prize is a big one; the centre piece of the new exhibition at the Tate Modern. However, when you break into the gallery that evening, the clock strikes midnight and something changes in the air. It’s like you’ve crossed over into some other reality where up is down, left is right, and nothing will be the same again.
Tate Accompli is the new TTRPG live show, from award winning theatre company Chronic Insanity, about what happens if you try and steal art from the public for private gain.
Saturday: 4pm
Studio 8 (Ground floor)
75 mins
The Killing of 107e Leadenhall Street
Chloe Mashiter and Justin Wells
24 participants

“A house isn’t just bricks and mortar. It’s boundary, division: an imposed and artificial order. The bricks and mortar here may be long gone, but the House is still here.”
ALTER (Archival Libraries Tracking Extranatural Realities) is conducting research of the structure that used to stand here, and the House that remains. New junior researchers are always welcome: after all, it’s not advisable for anyone to stay within the House’s footprint for too long…
A cosmic horror about being faced with things that are impossible to ever fully understand, and trying to kill something that never truly lived.
Sunday: 4pm
Studio 12 (Mezzanine)
90 mins
Content Notes: Death, Mental ill-health, Strong language
The Map & the Echo
Seth Kriebel
32 participants

The Map and the Echo is a new edition in Seth Kriebel’s acclaimed series of interactive Exploration Games (including The Unbuilt Room and A House Repeated). Inspired by early text-adventure computer games, each performance is unique, shaped by your choices. Using simple instructions like ‘Go North’ or ‘Pick up the lamp’, work with your fellow explorers to overcome obstacles, navigating – and creating – an imagined world of secret maps and second chances.
“Engaging… The Map and the Echo is a lovely piece of short-form performance” — No Proscenium
Visit sethkriebel.com for more information.
Saturday: 7pm
Sunday: 4pm
Studio 10 (Mezzanine)
40 mins
The Nautical Trench
Hazel Dixon and Erin Marsh
6 participants

One week ago, you were alerted to a submarine that had come under distress somewhere in the North Atlantic ocean. Systems on the submarine had failed and the nearest research station at Greenland had reported an abnormality detected near a tectonic fault line the vessel had been travelling near. Experts from all over the world were scrambled and you have been asked to be part of a new submarine crew to investigate. As your submarine approaches the last known location, you wonder what danger awaits you in the deep ocean.
Sunday: 7pm
Studio 2 (Ground floor)
90 mins
Content Notes: Death, violence
The Parliament of Birds Retold
Laura Sampson
30 participants

In a blossoming garden just past the goddess of Love’s own temple, Nature presides over a congregation of birds on Valentine’s Day. Each longs for a soulmate, matched in ‘rank’ and ‘nature’. But the Eagle has three suitors, not one. Who to choose? The birds call a parliamentary debate to decide. Mayhem ensues …
THE PARLIAMENT OF BIRDS is an interactive retelling of Chaucer’s dream-vision satire on love, social hierarchy, and democratic decision-making. Audience, playing the Birds, will voice their arguments (by turns whimsical, absurd, and downright pointless), revealing unexpected friendships, inter-species rivalries, and serious hilarity along the way.
Saturday 1pm
Studio 10
60 mins
Content Notes: Sexism, Strong language
The Playtrix
Atticus Zane
15 participants

Come and explore a history and development of Solo LARP in shared space through appropriation of everyday objects, events and circumstances.
Sunday: 4pm
Studio 8 (Ground floor)
90 mins
Content Notes: Sexism, Death, Suicide
Timonopoly
Emily Carding
20 participants

Come Fortune! Let’s play a game. It’s only money… Inspired by Timon of Athens, one of Shakespeare’s least known works, Timonopoly is a unique experience, a game, a show, an event. Play a game with Fortune and see how easily any of us can fall through the cracks of society… whoops!
Brite Theater continue to push the immersive envelope, creating ever more daring audience-specific work and bold adaptations of classical material. The long-anticipated final instalment of the multi award-winning Coward Conscience trilogy, following Richard III (a one-person show) and Hamlet (an experience), Timonopoly is fresh from a successful first run at Edinburgh Fringe.
Written and performed by Emily Carding, Directed by Kolbrun Bjort
Saturday: 4pm
Sunday: 7pm
Studio 10 (Mezzanine)
60 mins
Trainwreck
TomYumSim
20 participants

🚨 Attention passengers! 🚨 Welcome aboard The Trainwreck Express – destination: unknown. In the highly probable event this train is hijacked by AI, you will be treated to emergency dance breaks, surprise exits and unsolicited karaoke from your fellow passengers. Exits may open where walls once stood. Please keep your limbs, secrets, and existential crises inside the Train(wreck) at all times.
Trainwreck is a delirious, ever-mutating satire where you and your co-passengers attempt to steer towards your dream destination. Your choices fuel the engine while AI fiddles with the map, the throttle, and reality itself…
Taking inspiration from Glasgow’s infamous “immersive” Willy Wonka knockoff and overhyped global fiasco ‘Fyre Festival’, this is immersive madness at full steam ahead.
Toot Toooot!!
Saturday: 4pm
Sunday: 1pm
Studio 25
70 mins
Content Notes: Physical participation, death
Please note: This show will now involve walking to another building during the performance, and may not be suitable for those with mobility issues.
We Are What’s Inside The Black Box
Chloe Mashiter
20 participants

We’re going to make a show. We don’t know what yet. But we’ll find out.
It’ll be easy. After all, black box generative AIs do this all the time: input, ???, output. The only difference is this time, we’re the ??? part of it.
We know enough to follow some of their familiar steps – we’ll recognise patterns and create language vectors and sometimes we’ll even do things for no other reason than we were told, maybe just once, they’re good things to do.
A show that’s equal parts critique of generative AI, low-pressure creative space, and celebration of the people-ness of people.
Saturday: 1pm
Studio 8 (Ground floor)
60 mins
Visions of the Underworld
Omen Star
15 participants

A chamber larp for 15 people with themes of life, death, rebirth, necromancy, the occult and friendship.
A group of connected people have all had a near death experience at the same time. While they were dead they all witnessed the Narthex, a chamber in the Chthonic Basilica where they were forced to confront the things they had done.
Each of them were inhabited by the divine essence of Di Inferi, the Gods below, and they are given an opportunity to live a few hours as an underworld god. Some of them are bitter about being forced to return to life, others are rejoicing. Now they must work out how to live with what they have learned.
Will you stay in the living world or return to the sanctuary? Will you use your powers for good or for evil? They have two hours to decide where their god will be aligned. The prophecy said that the thirteen inferi will return. That time is now upon us.
Sunday: 4pm
Studio 1 (Ground Floor)
120 minutes
What We Must
Aaron Oliver
20 participants

Make your choice. Save your home. Are you ruthless enough to survive the post-apocalypse?
With enthralling storytelling and a bone-chilling live soundtrack, What We Must will immerse you in a dark and desperate wasteland of your own creation. The clock is ticking, and working with your fellow survivors, you must decide just how much you’re willing to sacrifice to protect the people you love.
We have to get home. Terrible choices lie in our path. We will do what we must.
Sunday: 4pm
Studio 9 (Mezzanine)
90 mins
Content notes: Death, Violence
You Are Pagliacci: Sad Clown Simulator
John Robertson
50 participants

From the creator of legendary gaming improv show The Dark Room (“Not To Be Missed” Guardian) here’s You Are Pagliacci: Sad Clown Simulator – a beautiful, funny, dark videogame comedy about a dying clown going to the doctor to tell his final joke. Work in progress, might be a first and last time deal!
Saturday: 7pm
Sunday: 1pm
Studio 12 (Mezzanine)
60 mins
Content Notes: Death, Mental ill-health, Self-harm, Suicide
You Are The Lamb
Hakan Akgül and Joe Stepney
30 participants

The omens are dire. Pestilence has struck these lands. You have been summoned to Court where, according to tradition, a new king will be chosen who will rule for the next 100 days. Will it be you? And, if so, are you willing to pay the price?
You are the Lamb is a new interactive play which asks the audience how far they would be willing to go, and what they would sacrifice, to save themselves, or each other.
Winner of the 2026 London Lovecraft New Writing Award
Sunday: 7pm
Studio 8 (Ground)
60 mins
Content notes: Human sacrifice
Please be advised: this show features a real live dog.
Yours Truly
UNCLE BARRY – Mia Foster & Ariana Aragon
20 participants

When the heart calls, do you answer?
Yours Truly narrates the negotiation of power, fantasy, and desire between a student and their teacher. Born from research around the ethics of participatory theatre, this show explores the ways we choose to care for one another. This is a love story, one that begins with meeting a stranger.
Created and performed by Mia Foster and Ariana Aragon of UNCLE BARRY theatre company, Yours Truly is a new piece of work grown from research conducted in the Advanced Theatre Practice MFA programme at Royal Central School of Speech and Drama.
Sunday: 1pm
Studio 10 (Mezzanine)
60 mins
Content Notes: This performance involves voluntary participation
Allergy note: live performance may involve the use of egg
Durationals, Games & Playable Art
Durational performances and experiences
Bound Allegiance
Matthew Hawn
Whole building (begins in cafe)

A game of invitation, transformation, and the ties that bind. The Unseen Court reconvenes at Voidspace, and this year the four factions – Hearts, Clubs, Spades, Diamonds – seek not just to maintain their numbers, but to bind others to their cause through eloquence… or by sheer numbers.
Content Notes: Kidnapping, ransoming
Cave (Saturday only)
Ada Null
Mezzanine: Room A

A multiplayer choose-your-own-adventure game dealt in cards by a veiled figure. Explore the cave with your fellow strangers to find the tomb of your House, or do something completely different.
Dreams and a Heart: a community artwork for peace
Regina Mendez
Ground floor: Common area

Dreams and a Heart is a participatory community artwork. It invites participants to take a meditative pause to contemplate their hopes and add their dreams to a growing community of physical dolls.
Make your own doll, add its heart as you centre your thoughts on peace, and make your contribution to a massive, global installation of shared intentions.
Everyone Dreams Of Burning Alive
The Missing Theatre
Mezzanine: Studio 11

How can I prove to you that I’m conscious?
Two rooms. One holds you, one holds me
TheMissingTheatre’s new durational, interactive performance poses question: what happens when one mind tries to hold another? Surrounded by a bespoke aleatoric sound system of constantly shifting found audio & original score, movement, verbatim speech and installation, you are invited to explore the formation of empathy and consciousness, and attempt to transfer that which cannot be transferred.
Content Notes: Mental ill-health
In that Great Fire (Sunday only)
Ada Null
Mezzanine: Room A

A silent roleplaying game in which players collectively describe a city on index cards, before racing to complete their goals as the flames engulf their writing. As the city burns around you, will you sing the song of its demise? Will you try to recover its most precious treasures, or fall back on empirical study? Perhaps you’ll develop a taste for blood. Perhaps you are the fire?
Content Notes: Mental ill-health, Violence
The Invisible Casino
c.diffin
First floor: exhibition space

What appears to be a simple card game has a strange twist: all the cards are completely blank. Players can leave their mark on the deck and perhaps, by working together, figure out how to beat the Dealer.
The Invisible Casino is a live-action arcade machine, featuring this and many other obtuse games. Just walk up and start playing… what have you got to lose?
Let me in
Et al.
Ground Floor: Studio 6

Who is really in control of the queue?
LET ME IN is a 2 day durational performance in which there is a constantly running, mysterious queue. It is a life or death administrative necessity. Your patience is required.* Temptations will test loyalty. Consequences await those who stray.
Will we die of anticipation?
Bonds will be forged, enemies will be made, time will be wasted.
*Compensation can be offered to those who waited for too long.
Refreshments may be offered (please check eligibility).
Body and soul will be consumed.
Content Notes: Blackout, strobe lighting, audience participation, loud noises, latex (balloons), liquids onstage, fake death (performers fall and play dead for a few seconds), strong language (in music being used).
Message in a Bauble
Enemies of Time
Whole building

Toy vending machines don’t generally ask for favors. But this one does: “I know you must be terribly busy with the forthcoming apocalypse, but something seems to have gone horribly wrong. I could really use your help.”
Text the phone number and go on a real-world adventure. EDIN is trapped in the machines and terrified of its newfound mortality. Will you help?
Content Notes: Bigotry & Discrimination, Strong language, Violence
neoArcana
Mike Damager
First floor: Room B

neoArcana is an interactive narrative experience set in a cyberpunk world of corporate espionage and techno-occultism
Step into the offices of The Bowditch Foundation as they deploy their latest Synthetic Reasoning Technology: Hinterbrain™
Visitors are free to explore the system via a condemned computer terminal, where they can read emails, absorb marketing propaganda, and perform corporate busy work, all under the watchful eye of a rogue, AI-driven, Tarot-reading chatbot that threatens to reveal the secrets of The Foundation starting with what happened to the terminal’s former user.
Content Notes: Mental ill-health, Strong Language
Overbrewed!
Dreamcat
First Floor: Room A

The coffee is brewing! And the customers are queuing out of the door – it’s your job to serve them, fast! Form a team and enter the kitchen. You’ll have to work together to be the best baristas in this real-life video game. Stay on your toes – there might be a few surprises…
Safety Blanket
Breakfast, Lunch & Dinner Collective
Mezzanine: Common area

Safety Blanket is a participatory knitting workshop where people collaboratively create a growing textile piece. Embracing mistakes, it fosters playful creativity, conversation, and collective learning. The blanket becomes a meditative, connective space offering comfort, intimacy, and shared knowledge through the simple, therapeutic act of making together.
Sent(i)ence
Marcus Round
First Floor: Room C

This immersive performance-game invites visitors to interact with an absurd assemblage of poker, tarot, and AI to engage with questions of authorship, self identity, and agency within language. It examines how we as subjective selves bring our own meaning to words—in particular, the word “I”. When an artificial intelligence uses the word “I”, what does it mean? Is it the same word as when I use it? How do we as humans search for meaning in a world where language has become a post-scarcity resource?
the telegram
Eric Plue
Studio 16

Risk love. Before silence wins. The Telegram is a single participant immersive performance built from unspoken desire, unfinished conversations, and a plea from across time.
Tea Break (playtest)
Aaron Oliver
Ground Floor: Cafe (at various times, Saturday only)

Sit down, have a cup of tea, and let’s tell a story.
What happens is up to you, but when the tea runs out, your story is over.
The Quest for the Lost Episode
Ajax Bhaskar, Mads de Silva Wheeler, Petros Leftsis, Marc Jones, Yang Chen and Ruohan Li
Ground floor: Studio 7

After 34 years, famous director Avery Goodfellow, creator of the cult hit ‘Crossing the Lines’, has finally retired, leaving his entire collection of personal filmmaking effects to London’s National Archives. Including, of course… the lost episode: the unaired finale. You and a crack team of three others must get in, find the episode, and determine its fate, before his entire collection is moved to storage in the morning, never to see the light of day again.
Quest for the Lost Episode is a 4 player role-based LARP escape room themed around folklore and physical media.
Games & Playable Art
First floor: Exhibition space (unless otherwise stated)
a poem: living & growing & decaying
Alicia Guo
Studio 13

a poem: living& growing& decaying is a site-dependent installation of apoem.life, transforming digital text into a living organism. Visitors can “seed” poems online, which then begin to grow. Here, language behaves like all living things when left alone: they grow, gather dust, and decay. Each poem that is printed disappears from the collective garden; once taken in the physical world, not to be seen again in the digital.
The Archive
Allen Otto

The Archive is a living record of strangers. A bank of analog phones sits in a shared space, occasionally ringing on its own. If you pick one up you are given a choice to listen to something left behind or add your own confession, memory, musing, dream, or voice to the collection. Participation is never required or pressured, but for those who stay and listen widely, something begins to emerge across the phones. The piece exists through the people who encounter it: they are the authors.
The Book Ritual
Alistair Aitcheson
Studio 13

An interactive art-piece played using a real-world book of your choice, and a real paper shredder.
Write in your book to tell it about yourself. Deface its pages in creativity exercises, so that your book can understand you. Tear out pages to keep the conversation going – only by shredding pages from your book will the story continue.
The Book Ritual is about dealing with loss and accepting grief. The process of tearing up a book allows players to live out the experience of loss and examine the emotions that arise.
Content Notes: Discussions of grief
The Cost of Security Crisis
Usva Inei

This interactive art installation explores topics of humanity, individuality, and community among housing politics, stemming from the artist’s experiences of homelessness, relocations, and community support in housing-related issues. The work consists of screen printed high-rise buildings on fabric, with the audience being invited to fill in the gaps between the buildings while considering how people can come together within and between the spaces that they live in. The result will be a large-scale, communally created landscape that explores interpersonal aspects of the housing crisis and reimagines a better way of living together.
Contacting the Outer Planes
Jennifer Wiegel

We are very glad that you are interested in Contacting the Outer Planes. Please feel free to reach out and follow along – the menu will guide you on your journey as you navigate the unknown horrors on your way to discovering psychic and temporal powers beyond normal human understanding.
If you feel that the madness is becoming too distracting, please press #9.
Embrace
Skye Von

Embrace is a mixed reality game in which the world and its inhabitants are fading away. Wearing an AR headset, players move through a desaturated version of their own physical environment, where inhabitants, also drained of colour, are gradually disappearing. The only way to save everyone is through real human connection: approaching, asking for consent, and sharing a hug. Each embrace restores colour, pushes back the darkness, and revives those who were fading. If enough connections are made in time, the world and everyone in it are saved.
Content Notes: Optional physical touch
Hedgeborough
Mary Tallontire

A mini open world game about the city of Hedgeborough, where a newspaper about declining hedgehog numbers kickstarts community action to improve the biodiversity of the urban area, helping to bring the city together to improve public spaces and maybe bring back hedgehogs too…. A game about the power of community, conservation, rewilding, speculative urban futures and ultimately hedgehogs!
Love with NO FUTURE
Ducky Elford
Ground floor: Studio 3

Love with NO FUTURE is inspired by Lee Edelman’s writings and his theories on how politicians and activists often use the notion of the figurative child to argue against the rights of queer individuals.
More recently, this concept has been utilised to push queer adults into conforming to family-friendly and heteronormative ideals.
This interactive experience is designed to echo classic love quizzes, which ask users a series of questions to generate predictions about their future love and sex lives.
The results provide a reactionary queer or non-normative perspective on relationships, encouraging users to consider potential partners beyond the confines of a traditional heteronormative nuclear family structure.
The work employs voice recognition technology and laser-cut interactive artworks to immerse the user in a new realm of sexual possibilities.
Content notes: Sexual content
Next Door’s Telly Has Games On
Amy Godliman
Studio 13

In this miniature living room set in Britain in 1982, two Atari style games are housed in a vintage dolls house television. You play tennis and fishing against your unseen neighbour in an unfamiliar but comfortable setting, your feet digging into the carpet and eyes drifting to the scattered magazines and décor.
Roots
Irina Tsokova

Roots is an autobiographical point and click visual novel created in Unity.
By using 3D scanned objects found in my childhood room in Sofia and my grandma’s hometown where I used to spend most of my summers, I wrote a branching story narrative, which the player can uncover by clicking on the objects and inspecting them.
Following my life from childhood through teenage years and later immigration to the UK, the piece provides a look at my impressions, stories and lived experiences in post communist Bulgaria and my arrival in the UK during Brexit.
Audio elevates the experience, situating the player in soundscapes evocative of my emotions in the different environments and stages of my life.
Content Notes: Mental ill-health
sings files fades
Erica Frost &

This is a digital art piece viewed on a fixed TV sized screen that, at the basic level, responds to the proximity and duration of proximity of the viewer.
It’s a lonely and shy piece of art that needs a bit of attention but will only reveal itself to those that have time to be with it.
It evolves and changes slowly in contrast to much of digital life at the moment. Hopefully getting the you, the viewer, to slow down and question what they’re seeing. Like watching clouds. You think you’ve seen a face and then it’s gone. But you know the art knows it’s being watched. You may even see your own contribution appearing in the scene 🙂
So This Is Innovation?
George Larkwright

The ubiquity of generative AI has brought with it a slew of second-rate tech ‘entrepreneurs’ looking to make a quick buck.
‘So this is Innovation?’ is an interactive satire about these entrepreneurs and the projects they peddle across social media.
Answer a set of questions to select your tech bro and generate an AI project in a sector of your choice. What genius ideas will you discover?
The game has:
- four ludicrous tech bros to embody
- 32 different AI projects to discover — all were fictional, though I wouldn’t be surprised if most now do exist
- funny jokes
Soup for The Consumer
David Gadelkarim

In a bid to understand the core of how humans derive meaning and emotion, The Consumer, a hollow cosmic entity, entraps humans within Its kitchen.
They are tasked with but one thing: imbue the vat of soup before them with parts of their soul, and then serve it.
The Consumer will provide emotions for Its human chef to interpret, and the chef can only interpret it through inedible common objects.
While the chef can resign at any time, the parts of their soul they offer to The Consumer can never go back to being hidden ever again.
Tamagotchi Seance #3
Nick Murray
Studio 5 (Ground floor)

Tamagotchi Seance #3: Memory Garden is a gently interactive narrative game about how we tend to our memories and how we can compost our grief.
It imagines a more care-full world where digital pets were the evolutionary stem for mobile phones, and online forums never died.
Tamagotchi Seance #4 is a poem sequence housed on a set of urns. To read them you need to connect to the webpage held in each one, and then you’re invited to leave a little memory behind to be displayed on the screen.
Very Hungry Caterpillar
Kira Guo

A completely soft game controller inspired by the children’s book The Very Hungry Caterpillar.
Players wear a caterpillar shaped hand puppet to control a computer game. Pressing inside the soft fabric mouth allows the caterpillar to eat food that appears on screen. But not everything is good for it.
Players must avoid unhealthy food and be careful not to bite too hard. Too much pressure or greed can destabilise the game.
Built with e-textiles, conductive threads, and microcontrollers, the controller turns touch into playful interaction.
It explores softness as both material and rule, combining competition with care, restraint, and embodied awareness.