Voidspace Live 2025: Playable art

Landscapes: inner and outer

The Bottleneck

Nick Murray

An installed poetry piece that can exist durationally through the show. It’s made up of a felted river table and a poem sequence of 55 cards. It charts a route along the river, trying to find a city that always exists just over the horizon.

As the poem expands, it hints at strange flora and fauna along the river banks, radio towers in the distance, monoliths singing out strange signals, and the city itself, drawing the reader closer.

Developed by Murray during their artist’s residency at ACAVA studios.


High Hopes, High Rises

Usva Inei

High Hopes, High Rises is an interactive art installation on the topic of housing politics. This screen print onto fabric is based on the image of the soviet build high rise building that the artist grew up in on the outskirts of Moscow, Russia. Yet similar buildings can be seen in many other contexts; housing a massive amount of people, but lacking any humanity and often erasing individuality.

The audience is invited to add to the piece to both explore the themes of politics around housing, but also communally reimagine a better way of living together.


our boat, the Thread

Ada Null & Alex Brettel

Videogame installation that tells a branching narrative of a journey into the underworld.

A motorboat controlled using a physical wooden tiller drifts through pixel waters in a decaying world.

A woman’s lover is dead, and the afterlife she once ruled beckons. You, the Fates, will guide our protagonist as she journeys into the realm beyond towards an unknown end.

Multiple endings tell an unstable story of grief, empire, and lies. Nothing is as it seemed. No choice was ever yours.


Agentia

Richard Carter

Agentia is a work of navigable, generative poetry, examining the unfolding of the world through the encounters of animals, plants, and even objects.

Each entity featured in Agentia experiences, senses, or simply witnesses the world in ways very different to that of the human mind and body. Rather than suggest their being can be expressed directly through language, Agentia (Medieval Latin for agency, ability, to act, perform) uses found language excerpted from related works of literature, creating a collage of registers (often strange and enigmatic), that can hint at such more-than-human stories – including, inevitably, their entangled relations with our own.


The Twin Landscape Puzzle

Eleni Maragaki

The Twin Landscape Puzzle is an interactive work, activated by the presence of the viewer, which embodies the coexistence of geometry and the landscape. A graphic visual representation is being interrupted and rearranged by an abstract net. I am interested in exploring the relationship between the physical and the ideal, organic forms and the strict perfection and precision of geometry, examining how these elements can coexist or contradict each other. Audience engagement is an element I have been exploring continuously and through different perspectives.

My landscape puzzles provide a space to test out the dynamics between the human element, geometry, and nature, challenging the relationship between all three. The notion of ‘play’ creates a collective environment around a table where interaction is key.


Explorations into Mavigraphy

Sarah Isolde Phelan

Explorations into Mavigraphy is an ongoing project looking into the artistic potentials of obsolete thermal & electromagnetic printing systems, in particular, the forgotten scope of Mavigraph (“Magnetic Video Graphic”) printers, initially intended for a whole host of artistic & commercial uses but are now more commonly known via their function as medical ultrasound printers. The work plays on Mavigraph unique, and innate ability to blend printmaking, performance & video, by encouraging viewers to select, edit, cut and restructure the footage, through the production of thermally printed stills & visuals.


Story and Narrative

Little Red Riding Hood

Gary Chadwick

A thorough retelling of the classic fairy tale, Little Red Riding Hood aka Little Red Cap aka Red Riding Hood.

Taking in tellings from across time to combine into one expansive and definitive text about a girl, a wolf, a grandma and a woodsman (in the versions where he exists).

After you play, perhaps you may feel it’s lacking something. If you want to suggest new paths or avenues to add, then you can submit your suggestions. Submissions are incorporated in real time into the ever-growing web of passages for future players to explore.


The Shaman, the Outsider and the Diet of Worms

Stanley Baxton

<You know about Diet of Worms. Everyone knows about Diet of Worms, but you’ve never read it yourself. After exhausting the wiki page, you’ve asked your friend, Sandeli, if he has a copy you can borrow. >

The Shaman, the Outsider, and the Diet of Worms is a trans-media experience, showcasing several in-universe texts and resources all centred around the titular autobiography. It’s up to you to decide who’s lying, and which sources you can trust.


9jafuturhythmachine: soro soke

Adza Tarka

“Soro soke”, Yoruba for “speak up,” became a rallying cry during the 2020 Nigerian #EndSARS protests, challenging a culture of silence in favour of accountability and transparency.

This installation commemorates these protests and the Lekki Tollgate Massacre, where peaceful protesters were killed by military forces, followed by government censorship of the shooting.

You are presented with two histories of protest in Nigeria: one shown through embodied memory via performance and sound, while the other uses institutional, written memory.

Please lift the desk to learn more.


Veg Slop: The Big Northern Family Gathering Simulator

Mary Tallontire

Veg Slop: The Big Northern Family Gathering Simulator – explore family gatherings over multiple years through the eyes of a child in northern England. Navigate through the same home as the family comes together year after year for different events, evolving over time.


Strange play

Tools (from “Audio Library of a Viewable World”)

John-Robin Bold

Tools uses YouTube’s keyboard shortcuts to create an interactive video. The shortcuts appear on the screen, and, when pressed by the viewer, control the video playback (e. g. play/pause, speed, full screen, time stamps).

The video provides its own score, turning the viewer into an interpreter and the computer keyboard into an instrument.


Fun Times With Weapons

Orisa Pather and Emir Johnston

Fun Times with Weapons is a machine to induce rage that asks questions about control and human-machine anti-collaboration. When played, it resists by pulling the joystick away and pressing its own buttons.

It’s haunted by an entity stored in the machine. It fights back.


Scribble Chair

Henryk Terpilowski

The Scribble Chair is made from plastic tubes and fencing material, all mounted on a metal frame. It could resemble a nest, or a more dynamic living structure. By sitting in it and adjusting position, the viewer is invited to engage and interact with it, to become enveloped by it’s form, becoming part of the artwork itself. Thus it becomes not just a visual, but a dynamic, physical and tactile experience.