
JD Calvelli (he / him) is a creative technologist, game poet, and professor of game design and development at Long Island University. He believes in using the game medium’s unique attributes to hold a mirror up to our collective selves. He runs a digital design, development, and consulting studio called pklwrks, and through which has worked with groups like Create:Neptune, Turbo, and MIT. He named it pklwrks because his mom called him “pickle” growing up. Find him online at jdcalvelli.itch.io and pklwrks.xyz, or on twitter as @jdcalvelli.
Devinne Moses (he / him) is an Atlanta writer and independent game designer passionate about interactive narratives that connect psychologically complex, human stories to a gaming audience. He has published fiction with the Duke Chronicle and Duke Vertices, and he currently works as an associate game developer at Turbo. He loves to unsolicitedly recommend Sally Rooney books and has good taste for bad music. Find his games, articles, and short fiction at devinnemoses.com and on itch at devinnem.itch.io.